fivem scripts
Mechanics you play in the world, not in menus.
No progress bars, no teleports. In my resources players harvest by hand, trim leaf by leaf, walk into their own grow room and haggle with every buyer. With 3D models and interfaces made for each mechanic.
ESX · QBCore · QBox

Grow & Deal
Growing, drying, trimming and street selling, with walk-in grow containers.
—
~ how it plays
01Harvest bud by bud
With the camera, not a bar. The biggest ones weigh and sell for more.
02Trim leaf by leaf
Each leaf raises quality and costs weight. Knowing when to stop is the mechanic.
03Dry hook by hook
Buds hang on the rack. Load it too light and they dry too fast.
04Rooms you walk into
Containers with a real interior, right on the street. No teleports, no instances.
05Upgrades you can see
Lights, tank, generator and alarm are fitted as objects on the wall.
06Every buyer haggles differently
The NPC's profile decides how much they pay, how hard they haggle and whether they call the police.
~ projects
~ reviews
~ contact
Want something like this for your server?
Tell me the idea and we'll work out how to bring it into the game.
contact form →hola@xenzhe.com~ free
~ tech stack
- FiveM frameworks
- ESX · QBCore · QBox · ox_core · vRP
- Languages
- Lua · TypeScript · JavaScript · C# · Java · SQL
- Web and NUI
- React · Vue · Astro · Tailwind · Vite · Node.js
- 3D and mapping
- Blender · Sollumz · CodeWalker
- Databases
- MySQL · MariaDB · oxmysql
- Other games
- RedM · Rust (Oxide, Carbon) · Minecraft (Paper, Forge, Fabric)
- Tools
- Git · GitHub · Cloudflare

